![]() Most of the text within these documents is not my own Rather it is the work of those in the credits section, under "original text". What I (DeadMan) have done here is take the existing documentation from the Myth II Fear and Loathing tools and retrofit them to make sense with the TFL beta tools. So here, finally, Project Magma makes these once off-limits tools available to you with the added benefit of documentation. Both, because even if you had these tools, there was no documentation for them, and they too are incomplete and buggy. Privileged, because there were very few people who had the Bungie tools at their disposal, and those who had them were very good about keeping them out of the public's hands. ![]() ![]() Brave, because if you didn't have Bungie's development tools, you had a world of hex-editing and buggy, ineffective editors to use. In the past, TFL map editing was only for the brave or privileged, and often both. Myth: TFL 1.5 features OpenGL rendering for OSX & Windows, and 1.3 film playback, among other changes.
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